Karain
Jack of all trades
Legends of Xorath - Open Alpha
Create an account and character on www.legendsofxorath.com
Download client here
Hello everyone, I see that I've peaked your interest to see what the fuzz is this all about... Well... You came to the right place, allow me to explain...
Create an account and character on www.legendsofxorath.com
Download client here
Hello everyone, I see that I've peaked your interest to see what the fuzz is this all about... Well... You came to the right place, allow me to explain...
I'm currently creating a Custom RPG server, nothing new right? when i say "custom" i don't simply mean a custom map or a custom monster here or there, or edited loot and the such.. no no no...
I aim to completely change the meaning of "custom" servers and raise the bar to such a high standard. The features i'm putting to work here might at first seem impossible for a simple game like tibia, but with using the latest and greatest TFS 1.3, I'll have to have your mind completely blow.
Behold the list of Features for Legends of Xorath:
- No premium membership or micro-transactions of any kind
You heard that right, there will be no paid aspect in my game, 100% of the content will be 100% free, the server will be funded by me directly, or by generous patrons through My patreon page.
- Large continental map
Xorath filled with secrets, areas to explore, dangers to tread, beauties to behold. no more random islands and zones that doesn't make sense, very limited amount of portals, Of course there will be ships/caravans to quickly take you from one major city or town to another, but the rest will be on foot or on mount.
- Multiple human kingdoms
Humans are the most dominant species on Xorath and they have erected civilization everywhere, however their different ideologies have left them separated into different kingdoms, each with their own religions, diplomatic personality, architectural style, cultures and -most importantly- territories.
- Multiple starting locations
As a player, you will always start as a villager, a hard-working citizen of one of the human kingdoms. You feel that there is more to life than being a villager, yes it may be peaceful and pleasant, but the world out there is waiting to be explored. You may or may not have a hidden latent talent within you, but that surely will not sure not stop you to search for your destiny.
- No Vocations
This might be a surprise for you, but do not panic, you will not remain a noob forever. the truth is having no vocation means that you can be whatever you wish. No more being confined to a single vocation only to find out that it doesn't suit you well. Do you wish to become a Holy knight, imbuing your weapons with divine powers to smite your enemies? sure. Wish to become a master of all elements? that's also fine. A supreme generalist whose strength lies in his versatility? a Jack of all trades? All of that is fine. you are who you choose to be.
- Monster Rarity
Monsters are not the boring and repetitive mob you just grind up for exp and loot, in the wild, monsters comes in different Variants, some stronger than others, some have a hidden ability or two, the harder the monsters variant becomes, the better your loot and experience rewards will be.
Monsters usually come in 4 different Variants:
Normal - Nothing out of the ordinary here. just your regular monster.
Rare - Marked by a white skull, these beasts have a bit more health and deals more damage
Epic - Marked by a yellow skull, significant higher bonus with a chance of gaining an extra ability
Legendary - Can be classified as a boss variant. they will not be easy, you might not survive an encounter with one.
Monsters usually come in 4 different Variants:
Normal - Nothing out of the ordinary here. just your regular monster.
Rare - Marked by a white skull, these beasts have a bit more health and deals more damage
Epic - Marked by a yellow skull, significant higher bonus with a chance of gaining an extra ability
Legendary - Can be classified as a boss variant. they will not be easy, you might not survive an encounter with one.
- Item Rarity
Just like how monsters have variants, Items will do too.
as mentioned previously, Harder variants of monsters will have a higher chance of dropping better loot, no. that doesn't a legendary variant wolf will give you golden armor. What that means is it would drop a better variant of a piece of gear/weapon. for example, an Epic variant rotworm will have a higher chance of dropping a [UNCOMMON] quality sword, which would give it +6 attacks and defense, now that's a good upgrade.
Beware tho. there bad quality upgrades, these will reduce the quality of your item, they may be sold off to a vendor, destroyed for crafting materials or upgraded to a better gear.
as mentioned previously, Harder variants of monsters will have a higher chance of dropping better loot, no. that doesn't a legendary variant wolf will give you golden armor. What that means is it would drop a better variant of a piece of gear/weapon. for example, an Epic variant rotworm will have a higher chance of dropping a [UNCOMMON] quality sword, which would give it +6 attacks and defense, now that's a good upgrade.
Beware tho. there bad quality upgrades, these will reduce the quality of your item, they may be sold off to a vendor, destroyed for crafting materials or upgraded to a better gear.
- Crafting & Upgrades
normally a crafting system would have u gathering materials in order to create your desired item of choice, this is no different however. In this case -given that you have learned the recipe- you'll be able to craft a specific variant of an item. (think [LEGENDARY] quality of blessed shield for example)
other than crafting pieces of gear, you can craft upgrading materials that can be applied on your items to buff it in one way or another (like damage, defense, elemental enchant, etc), This system is heavily inspired by zbizu's wonderful and ingenious upgrade system. great props to him.
other than crafting pieces of gear, you can craft upgrading materials that can be applied on your items to buff it in one way or another (like damage, defense, elemental enchant, etc), This system is heavily inspired by zbizu's wonderful and ingenious upgrade system. great props to him.
- Economy & Trade
Each captial, city and town in Xorath will have it's own Economic system which will affect everything in it directly: from shop prices to the amount of guards, security personnel, housing and rent prices, city maintenance, amount of shops opened, etc
the city's economy is directly influenced by the players in them. buying from the shops will increase the city's wealth, thus granting it more budget, thus will make it hustling and bustling. on the other end, selling to shop will take money from the city's treasury and deflates the prices but will also drain the city's budget and might leave it weak to attacks and ugly from lack of maintenance.
one way to move wealth around the kingdoms while making a decent profit and exp from it is trading. you can start a trading caravan full of goods and head out to another city with less deflation and sell your goods for profit. beware of brigands and thieves, they will surely try to strike when you least expect it.
the city's economy is directly influenced by the players in them. buying from the shops will increase the city's wealth, thus granting it more budget, thus will make it hustling and bustling. on the other end, selling to shop will take money from the city's treasury and deflates the prices but will also drain the city's budget and might leave it weak to attacks and ugly from lack of maintenance.
one way to move wealth around the kingdoms while making a decent profit and exp from it is trading. you can start a trading caravan full of goods and head out to another city with less deflation and sell your goods for profit. beware of brigands and thieves, they will surely try to strike when you least expect it.
- Combat & Expertise
One of the biggest attraction in any game and here is no exception. the combat is mostly the same as usual but with extra features by yours truly. For starters there is a combo system, you will deal slightly more damage with each consecutive and quick attack. combos will go up with each successful hit (melee or spell) and will break if there are no successful hit in the span of 2 seconds.
Mastery is another new feature in combat, as times goes on and as you gain experience in combat with weapons and spells, you will gradually become better and more efficient with your weapons. be careful tho. becoming a true master is no easy task and can force you to specialize since switching to another weapon or spell element will require to take the path of mastery for them as well.
Continued in the posts below
Mastery is another new feature in combat, as times goes on and as you gain experience in combat with weapons and spells, you will gradually become better and more efficient with your weapons. be careful tho. becoming a true master is no easy task and can force you to specialize since switching to another weapon or spell element will require to take the path of mastery for them as well.
Continued in the posts below
Last edited: