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[US] [7.4] Imperianic - HIGHER RATES - PROXY - VOIP - ANDROID - [05/08/2022, Friday, 20:00 UTC]

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Server Website/AAC
https://www.imperianic.com
Server Address
server.imperianic.com
Server Port
7179
Client Protocol
7

imperianic

Well-Known Member
Joined
May 20, 2020
Messages
238
Solutions
1
Reaction score
93
capa.png

GENERAL:

Launch Date:
05/08/2022
Website: Imperianic (https://www.imperianic.com)
Version: 7.72 downgraded to 7.4
Port: 7179
Host: Virginia (US)
Protection: ProGDN
Premium: Free

VIDEOS WIKI:

Daily Bosses
Daily Sieges
Custom Quests and Access
Respawns and Hunting Guide
Server Systems
Client Systems

EXPERIENCE RATES:

Minium levelMaximun levelMultiplier
1820.0x
92015.0x
214010.0x
41606.0x
61804.0x
811003.0x
1011202.0x
1211401.5x
141UNLIMITED1.0x


Misc:


Skills rateMagic rateLoot rate
4x2x3x
PVP:

World typePVP
Frag Decrease TimeNo decrease time
Hotkey aimbotNo
Protection level1
Kills daily to red skull4
Kills weekly to red skull12
Kills monthly to red skull35
Kills daily to banishment7
Kills weekly to banishment18
Kills monthly to banishment40
Mana Regeneration3 per tick

1.png
CLIENT:
Imperianic client thread: Imperianic 7.4 OTclient (https://otland.net/threads/imperianic-7-4-otclient.271951/)
Classic old school client style
Smoth, dash and smart walking
Auto backpack reopener
Market System
INGAME hunt guide
INGAME store
INGAME items library
INGAME task system guide and helper
CAM system
CAST system
VOIP system
Android client

2.png
MAP:

180+ custom hunts
Remaped areas with old school style
100% old cipsoft 7.72 map base

unknown.png
GAMEPLAY MODIFICATIONS:

Private and unique speed formula where a single level makes difference on speed to get target lost
Automatic guild war system when you join a guild, all other guilds are enemies
No frags for guild/guild kills and PVP enforced system that gives EXP when killing enemies
Increased 5% experience for guilds with 5+ members online
Anti maker on wars that teleport newbies to temple and doesn't give frags to killers
AOE spells damage reduction while hitting more players
20% higher death loss for blessings than common
Boat fast travels with cooldown for avoid abusing
Boat travels with random SQM's to avoid traps
Real monsters behaviour, more agressive while ranged, running and no path finding
Spawn rate based on online players number
EXP sharing on party system with 10% bonus for each vocation
Increased physical damage for knights and paladins
ATK/DEF formulas based on real cipsoft 7.72 server
MF flask removing
Guilds works only with 5 minimum members
GFB and UE reduction is now 10% for each hitted player, on max 40% reduction
Yellow skull for whole guild if you attack a guildmember
Market system
Increased task system repetition times
New city with 50+ new respawns
Sieges now are rewarded by player
Battlefield event added to server
Impossibility to enter or add items in a house for 60 seconds after runemaking
Some nerfs on very high experience hunt spots
Knights now heals 15% more
Knights now needs less damage to get a task count
Battlefield event updated with infinite runes and spell block (invisible)
Battlefield event upgraded with enemy players name for find alive enemies
Added a delay of 300ms on mapclick to start walking, to avoid bugmap
Crystalized crossbow now deals energy damage per second to target
Daily bosses rare loots are increased to 50%
Python quest fixed
Increased HP and damage of sieges bosses
A new city was implemented, Eastern windgard, with around 50+ custom hunts spots and monsters
Nerf of 20% on all tasks experience reward
Increased AOE spells nerf while damaging many players
No more global messages on siege start
New task system formula for Druids and Knights while in party of 4 vocations
Nerf on some hunts of new city
Nerf on some monsters
Siege bosses strenght increased
Party experience rate nerfed, now 15 / 30 / 50%


3.png

MODIFICATIONS SINCE LAST EDITION:

Sieges now can be done within 4 to 6 players
If you interfer in a guild war (8 or more players with guild in screen) with magic wall you will get a yellow skull
Capture the Flag event added 2 times a day
Armageddon event added 2 times a day
Alana Sio spell cannot be used after runemaking
Horned Helmet (reward from Tiamat quest) now has speed bonus
Knights and Druids now can get task count with less damage
Anti MC now has 3 ways of verification to avoid mass farms. Only 3 connections per user will be allowed
Mirroed World hunt system added to 5 hunts

The Mirroed World system can be accessed through Mirror Portals that are located at the entrance of some hunts:
1) Darashia Heads of Death;
2) Eastern Windgard Nature Spirits;
3) Nevasta Frost Drakes;
4) Aztalan White Dragons;
5) Demona Warlocks.

THE BEST PROXY SYSTEM FOR FREE INCLUDED ON CLIENT PROVIDED BY PROGDN (EXITLAG COMPANY)

More information: Rules

Regards.
 
Rates are still too low, this isn't a real highrate don't advertise as one. lol

As you can see on title it says HIGHER rates, in comparission of the old 5 Imperianic seaons that was the same.

By the way, for a 7x it is a highrate server. 7x doesn't has enviroment to deal with level 200+ players.

Nomally in Imperianic people get level 100 in 3 days, with the old rates (1x after 60). Now with a higher experience, regen, plus tasks that you can do more than 3 times, will be a real highrate server.
 
Biggest crack ots in history. Played last editon and it was fully spoofed, only few guys that really was playing and it was mostly bcz of jere
 
Biggest crack ots in history. Played last editon and it was fully spoofed, only few guys that really was playing and it was mostly bcz of jere

the guys that played last edition was because jere, because iskall, because neto, because manowar, because jorgin, because kaio oyak, because of the most of 7.4 big team leaders that were playing

stop lying =*
 
LOL his ot dies in 1 week everytime and he refuses to go full Highrate so its easy to pg lol, 0 positive comments !
 
No sense, guilds with huge numbers of clowns not only have people's advantage over small teams, they also have an additional bonus pvp enfo.

Make real high rates , who care about lvl 100 or 200 , if all can fast done lvls in smillar time , thens erver more fun , more money in game then server have better fights.

Change it to pvp enfo for everyone, you don't make any exceptions, it's like giving the rich 100 bucks and taking the bread from the poor.
 
1st edition for 1 month+
Next editions were less popular, second to last for 2 weeks, last edition lasted less than week
Keep defending xinn because your servers might be banned again
 
No sense, guilds with huge numbers of clowns not only have people's advantage over small teams, they also have an additional bonus pvp enfo.

Make real high rates , who care about lvl 100 or 200 , if all can fast done lvls in smillar time , thens erver more fun , more money in game then server have better fights.

Change it to pvp enfo for everyone, you don't make any exceptions, it's like giving the rich 100 bucks and taking the bread from the poor.
100% agree with you! Tampon Real legend of tibia, but this GM doesn't listen and he'll just make a ot that lasts a week lol! We want HIGHRATES not fucking grindy ots
 
Very short term.
But owner is smart. Its a gold mine.
Fortunatly I learn and I don't waste my time/money on imperianic (or servers for the same owner) seasons anymore
(just my opinion)
 
Yeah, good opinion to have. Won't be playing either. It's 100% a cash grab and the community knows at this point so np
 
View attachment 69604
Post automatically merged:



so, I spoof for only 1 week? you are funny

Laugh Lol GIF by Minions
My account is 3 years older than yours, does that mean my opinion matters more than yours?
In that case, dont play this $hit ots. Many others have shared their experience, so I will summarize from v1 v2 v3 v4 v5 etc. threads.
Boot$ + ring ha$ bigger drop chance cuz u equip donate item$ there and if people lo$e more donate$, then they will buy more or buy aols = profitando.
Spoofed characters, probably 500 from GM and the rest is venezuelans/brazilians he has paid to MC 20 characters each.
Me and my friend had like 5 chars each hidden on different locations and next to every one of them there were farms of over 10-20 chars.
So you can calculate real online number by dividing it by 30 or 40.

He will explain this the following ways.
"I dont have extra drop chance on those items u are a liar u dont know anything!!!!111"
"What u mean I spoof???? I have xinn otservlist script there is no spoof!!111" > yeah like nobody on otland knows that xinn doesnt give a fuck anymore.

Just dont waste time playing here. Look at the replies on this and old threads.
 
These servers won't last long for a number of absurd reasons:

You create a server with a low rate and call yourself a high rate, which is ridiculous if people start massively additional accounts then can dozens be called high rate?

You bet mainly on the largest war teams, favoring them with additional bonuses, be it exp pvp enforced or additional team hunts bonuses for several different professions.

In addition, you create a server heavily pay to win and do you think that some less spoiled than some 2 huge teams ones will want to play something like this, if they have an uphill battle with one right outnumbered, and on the other that the greater mass will have little additional bonuses?

I will not play because there is too much disproportion and favoring only huge teams which is completely absurd, it's like Usain Bolt got a legal steroid injection in the butt before the competition competing with worse runners.

+ you have to add to the fact that with such slow stakes most players will cheat and the one who buys the bot and creates more mischief will have an even greater advantage.
 
My account is 3 years older than yours, does that mean my opinion matters more than yours?
In that case, dont play this $hit ots. Many others have shared their experience, so I will summarize from v1 v2 v3 v4 v5 etc. threads.
Boot$ + ring ha$ bigger drop chance cuz u equip donate item$ there and if people lo$e more donate$, then they will buy more or buy aols = profitando.
Spoofed characters, probably 500 from GM and the rest is venezuelans/brazilians he has paid to MC 20 characters each.
Me and my friend had like 5 chars each hidden on different locations and next to every one of them there were farms of over 10-20 chars.
So you can calculate real online number by dividing it by 30 or 40.

He will explain this the following ways.
"I dont have extra drop chance on those items u are a liar u dont know anything!!!!111"
"What u mean I spoof???? I have xinn otservlist script there is no spoof!!111" > yeah like nobody on otland knows that xinn doesnt give a fuck anymore.

Just dont waste time playing here. Look at the replies on this and old threads.

There's not big drop chance on anything here. I challenge you post a video here dieying to proof the chances of drop.
I cannot control MCs when people use virtual machines and proxies, like any other OTS can do.

About @xinn, please, don't confuse the things, I answered the thread saying that Xinn was always fair with me. Stop talking shit saying that "people pay to spoof or something else", cause EVERYTIME Xinn is asking me for proof there's no spoof with threat of banishment if I don't answer. It's not about Imperianic.

If you don't want to play, it's your choice, and that's it. Don't lose your time here because I will keep advertising my server.

These servers won't last long for a number of absurd reasons:

You create a server with a low rate and call yourself a high rate, which is ridiculous if people start massively additional accounts then can dozens be called high rate?

You bet mainly on the largest war teams, favoring them with additional bonuses, be it exp pvp enforced or additional team hunts bonuses for several different professions.

In addition, you create a server heavily pay to win and do you think that some less spoiled than some 2 huge teams ones will want to play something like this, if they have an uphill battle with one right outnumbered, and on the other that the greater mass will have little additional bonuses?

I will not play because there is too much disproportion and favoring only huge teams which is completely absurd, it's like Usain Bolt got a legal steroid injection in the butt before the competition competing with worse runners.

+ you have to add to the fact that with such slow stakes most players will cheat and the one who buys the bot and creates more mischief will have an even greater advantage.

@Tampik about you friend, I would like your opinion about it.

Don't you think that people that is in warmode (guild) don't deserve to have an aditional 5% bonus of experience? Just that?

It's not a hard pay to win, boots + rings are items that really makes difference in game, but it haves only 3 MP/s while used together. Boots doesn't give speed like BOH and ring it's worst than ROH.

About teams, I don't give ANYTHING for them, you can call any leader. All I do is make advertise partnership with leaders that helps me with feedback + calling people to play, just that.

Yes, the most of people cheat, like ALL other OTS that uses OTclient, but we have 3 active gamemasters to ban them, and it's the better option to stop cheaters.

Could I ask you what do you think that is better for server?
 
@Tampik about you friend, I would like your opinion about it.

Don't you think that people that is in warmode (guild) don't deserve to have an aditional 5% bonus of experience? Just that?

It's not a hard pay to win, boots + rings are items that really makes difference in game, but it haves only 3 MP/s while used together. Boots doesn't give speed like BOH and ring it's worst than ROH.

About teams, I don't give ANYTHING for them, you can call any leader. All I do is make advertise partnership with leaders that helps me with feedback + calling people to play, just that.

Yes, the most of people cheat, like ALL other OTS that uses OTclient, but we have 3 active gamemasters to ban them, and it's the better option to stop cheaters.

Could I ask you what do you think that is better for server?
Maybe you think if players from the biggest teams would like to play, if you turned these bonuses the other way, they would probably protest, so why do you think that someone who has worse conditions in the game playing in a smaller team should have even more worse conditions?

In addition, players playing for pvp play on servers generally for pvp enforced, why only the largest teams should have additional bonuses, then you are surprised that only 2 teams and their rune makers play on your server, if at the start there are disproportionate conditions of the game, maybe think about it logically.

After all, no one in their right mind will want to play 1 or even 10 people where for a small team it is difficult to find several people playing different professions to have a bonus party + not have the pvp bonus enforced yet, because the little team will not accept the 10 vs 40 war no limites frags, because it's absurd and pointless?

I believe that everyone must have the same conditions of the game, otherwise the game becomes pointless, if you start play your server alone or with several people, would understand that what you create unequal divisions does not make any sense.

Because I think that if you don't experience it yourself, you won't understand.
 
Maybe you think if players from the biggest teams would like to play, if you turned these bonuses the other way, they would probably protest, so why do you think that someone who has worse conditions in the game playing in a smaller team should have even more worse conditions?

In addition, players playing for pvp play on servers generally for pvp enforced, why only the largest teams should have additional bonuses, then you are surprised that only 2 teams and their rune makers play on your server, if at the start there are disproportionate conditions of the game, maybe think about it logically.

After all, no one in their right mind will want to play 1 or even 10 people where for a small team it is difficult to find several people playing different professions to have a bonus party + not have the pvp bonus enforced yet, because the little team will not accept the 10 vs 40 war no limites frags, because it's absurd and pointless?

I believe that everyone must have the same conditions of the game, otherwise the game becomes pointless, if you start play your server alone or with several people, would understand that what you create unequal divisions does not make any sense.

Because I think that if you don't experience it yourself, you won't understand.

I understand your point. So, what's your suggestion?
I cannot turn on exp/killing outside guilds, already did it and it makes people start killing neutrals / rpg players
The bonus for beeing in a guild is only 5% experience
 
I understand your point. So, what's your suggestion?
I cannot turn on exp/killing outside guilds, already did it and it makes people start killing neutrals / rpg players
The bonus for beeing in a guild is only 5% experience
If you have frags limit people can't kill more people than this limit.

Even on servers with regular pvp it is the same and people playing for pvp will always use the same amount frag.

You always have to use up the whole frags limit if you play for pvp because it's obvious, and if you add pvp enforced it doesn't affect it?

You understand that if someone play game for pvp, does the server have pvp enforced or not , then always will they use the same numbers frags, because the game is to kill other players?

Have you seen that on servers like Kasteria, realesta, there were more people killed when they have pvp enforced than when there was no pvp enforced before, because I didn't notice any difference?

Do as you see fit, just don't be surprised later that you don't have players.

Keep listening to people from the biggest guilds, who are the worst sort of players because they always leave the server quickly, because they are players who cannot cope without a commander, and also when they die a few times they will leave the server because they are mentally weak.

By favoring only this kind of players, you will definitely not gain new ones, because it is illogical to favor someone with an advantage in numbers and consider them to be the better sort of players , because they many.
 
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