There is not much details to this idea. Dont even know if it actually is that fun but i'd like to share it.
You start at level .. 100.(So you have most of the useful spells.)
-You have decent gear for your vocation.
-Fairly strong skills / magic level.
-You only have the basic non-premium outfits.
You level up by killing people. But you dont get experience(in a way you do..)
-By getting the kill on a player you get 1 experience(A value bound to that character(not true experience Points)).
Lets say you need 8 experience to level up first time. That equals 8 kills. --Soo easy.--
-Killing a monster gives like 0.05 experience. Also droprates from monsters is pretty high.
"I need a pair of boots of haste, lets go to Necromancers and get a pair."
"I need a new axe, lets go kill XXXX quickly and loot one"
You prefer to kill players for exp and monsters for loot(but still an option if there is few players online for exp)
Long story short, you progress fast. First level: 8 kills, second level: 12 kills, third level: 16, kills and so on. So advancing is fast.
Why advancing so quick, though?
After 7 Days, or what people like to call it, one week.
All characters reset to level 100 and the game is fair again. The one players that is 40 levels above and very difficult to kill is now again a target for you to hunt down.
The experience you collected the past week by killing monsters or other players is now currency for new outfits(maybe even monster outfits)/mounts(all players have the boring horse to begin with).
__________________________
__________________________
All these are just examples. You can change every aspect to your liking.
-Why 7 Days when i want reset at 3 Days.
-Why not buy cool weapons for my hard earned currency?
-Killing monsters should give more experience.
-I want players to start at level 20 for a more low level war server. (Do it. I dont care.)
You get the Point
Cheers!
If you have anything to add to this topic, please do.
You start at level .. 100.(So you have most of the useful spells.)
-You have decent gear for your vocation.
-Fairly strong skills / magic level.
-You only have the basic non-premium outfits.
You level up by killing people. But you dont get experience(in a way you do..)
-By getting the kill on a player you get 1 experience(A value bound to that character(not true experience Points)).
-Killing a monster gives like 0.05 experience. Also droprates from monsters is pretty high.
"I need a pair of boots of haste, lets go to Necromancers and get a pair."
"I need a new axe, lets go kill XXXX quickly and loot one"
Long story short, you progress fast. First level: 8 kills, second level: 12 kills, third level: 16, kills and so on. So advancing is fast.
After 7 Days, or what people like to call it, one week.
All characters reset to level 100 and the game is fair again. The one players that is 40 levels above and very difficult to kill is now again a target for you to hunt down.
The experience you collected the past week by killing monsters or other players is now currency for new outfits(maybe even monster outfits)/mounts(all players have the boring horse to begin with).
__________________________
__________________________
All these are just examples. You can change every aspect to your liking.
-Why 7 Days when i want reset at 3 Days.
-Why not buy cool weapons for my hard earned currency?
-Killing monsters should give more experience.
-I want players to start at level 20 for a more low level war server. (Do it. I dont care.)
You get the Point
Cheers!
If you have anything to add to this topic, please do.