I won't add a perk system like that to DeathZot because there's already a lot of customization that goes into your character. Also most of those perks are already either gained from either: equipment, amulets or characters passives.I would like to see the XDC's perk system be put in. It is very unique and it is a fun way to put a spin on things in an ot. But it might now work with deathzot. But know knows just an idea
I won't add a perk system like that to DeathZot because there's already a lot of customization that goes into your character. Also most of those perks are already either gained from either: equipment, amulets or characters passives.
@Thread: I need peoples opinions on something before I go ahead and finish mapping it.
What would you think of a repeatable 'Party Quest'. Basically the party quest would be used for people who want to manually level. The party quest monsters would give more experience than normal monsters for your level range, and each quest would have puzzles and would require teamwork (not just going inside the thing and rolling your face on the keyboard killing monsters). Experience & Gold would be split to the entire party. Each town will have it's own party quest and they will all be new.
Poll: http://strawpoll.me/1329026
Yea Syn it was just a random idea i threw at Shawn....I won't add a perk system like that to DeathZot because there's already a lot of customization that goes into your character. Also most of those perks are already either gained from either: equipment, amulets or characters passives.
@Thread: I need peoples opinions on something before I go ahead and finish mapping it.
What would you think of a repeatable 'Party Quest'. Basically the party quest would be used for people who want to manually level. The party quest monsters would give more experience than normal monsters for your level range, and each quest would have puzzles and would require teamwork (not just going inside the thing and rolling your face on the keyboard killing monsters). Experience & Gold would be split to the entire party. Each town will have it's own party quest and they will all be new.
Poll: http://strawpoll.me/1329026
this would be good to have, but couple of words i have to put in, HURRY UP WITH THE SERVER much love : )I won't add a perk system like that to DeathZot because there's already a lot of customization that goes into your character. Also most of those perks are already either gained from either: equipment, amulets or characters passives.
@Thread: I need peoples opinions on something before I go ahead and finish mapping it.
What would you think of a repeatable 'Party Quest'. Basically the party quest would be used for people who want to manually level. The party quest monsters would give more experience than normal monsters for your level range, and each quest would have puzzles and would require teamwork (not just going inside the thing and rolling your face on the keyboard killing monsters). Experience & Gold would be split to the entire party. Each town will have it's own party quest and they will all be new.
Poll: http://strawpoll.me/1329026
I really like this idea. And about the perks it would be cool but like Syn said most the perks are in the equipment/passives.I won't add a perk system like that to DeathZot because there's already a lot of customization that goes into your character. Also most of those perks are already either gained from either: equipment, amulets or characters passives.
@Thread: I need peoples opinions on something before I go ahead and finish mapping it.
What would you think of a repeatable 'Party Quest'. Basically the party quest would be used for people who want to manually level. The party quest monsters would give more experience than normal monsters for your level range, and each quest would have puzzles and would require teamwork (not just going inside the thing and rolling your face on the keyboard killing monsters). Experience & Gold would be split to the entire party. Each town will have it's own party quest and they will all be new.
Poll: http://strawpoll.me/1329026
Actually the way i got as op, well i am at the moment. Dungs lots of dungs and lots of rerolling equipment. Like i just replaced my t3s yesterday i still have 2-3 t3s. I usually do solo hunt but on XDC its just a lot easier to party hunt to get equipment then just reroll it. And you got to think the ones that did have the t5s have played this since it came out And i actually got like 50+ levels yesterday from just solo hunting cause no one was on to team hunt haha. And all you have to do is ask and you could come along ;pYea Syn it was just a random idea i threw at Shawn....
About the Party Quest... It sounds like a nice idea, I would like to see it in the server but as Malveko said "Seen the party quest system before.. You just mc some chars and exp / get rich quicker." I would like to see a maybe 2 character limit to IP to prevent this, then i think it would be perfect. But lets not make it so group exping is over powering. Me, I am a solo-ish player. I exp, hunt, quest, and farm by my self. Just how I play. A good example is what is happening in XDC atm. [Not trying to get off topic / complaining about XDC and the people who play it] But People are group hunting and gaining massive exp. People had t5 in the first 2-3 days the server came up. While me, being a solo player and played just as long as the guys doing this, Tride , Tjay , Obama , I do not gain even half the exp they are gaining / items / money. Yes group PVE is always going to be better than solo but please if you do implant this system please.... do not make it super over powering.
I really like this idea. And about the perks it would be cool but like Syn said most the perks are in the equipment/passives.
Actually the way i got as op, well i am at the moment. Dungs lots of dungs and lots of rerolling equipment. Like i just replaced my t3s yesterday i still have 2-3 t3s. I usually do solo hunt but on XDC its just a lot easier to party hunt to get equipment then just reroll it. And you got to think the ones that did have the t5s have played this since it came out And i actually got like 50+ levels yesterday from just solo hunting cause no one was on to team hunt haha. And all you have to do is ask and you could come along ;p
The MC limit was not implemented to stop people from leveling multiple characters and had literally nothing to do with it. Even if I wanted to stop people from playing multiple characters I couldn't because they were using VPNs and there's no way of me knowing if they're using one in the first place.Last era of Dzot syn said he was limiting how many chars you could login then tormented being ran a shit ton of chars with some sort of proxy. Syn knew bout it and didn't care. This might be something personal for me because I'm starting to notice the lack of professionalism from the ppl making the private servers but these servers don't have rules. They can put a ip limit on the server but they will never enforce it if these systems are bypassed. Anyway I'm having issues with OT altogether so this is probably just my problem.
The IP limit will probably give a select few an advantage is all I was trying to say.