From Video-game to Tibia
Who ever heard or played even once the most famous RPG and contemplated the story? Yes, Final Fantasy, the game with 13 major issues so far, and several parallel versions will now be used as a theme in a Tibia server.
The Graphic
Develop the chart of monsters, NPCs, items as faithful as possible to the proposed theme so that you players, despite the prospect tibia, really feel facing creatures from Final Fantasy.
The map, though not designed to faithfully follow the details of the theme will be high quality and will provide a fully dynamic gameplay and role play, on behalf of their various secrets and mysteries!
The systems
Like all great the graphics server has to be on the same level of logical part, and in our case it is fully in the standards. Systems are very clear, objective and interesting to be able to give the player a great gameplay with a role play for quality. We have:
Chocobos-
What fan of the series never linked the Terror Bird (tibia) to a chocobo from final fantasy? Yeah, it was one of the first systems being developed and was also a major inspiration for the project.
To hunt and defeat these huge birds called Chocobos, the player will have a chance to get an egg and take care of him until he becomes an expert and worthy of chocobo riding.
As players gain experience in riding Chocobo he can enlist the Cavalry of the Empire and train your pet so that it becomes a weapon of war.
- Crystals System(materia)
FFVII is used in a system for using skills and spells that require the coupling of a material to equipment.
In our server, this is called Crystal mineral essence and function similarly, but is used as their levels may evolve releasing spells stronger and more effective.
Vocations
Just as in Final Fantasy Tactics has its Jobs in the World Final Fantasy Online classes will be divided into four initials: Warrior, Shooter, Fighter and Mage. Each class has its specialties, the Jobs.The example with the class Warrior:
Warrior
Thief (handguns)
Soldier (arms)
Knight (heavy weapons)
Initially the player will have a job and during your adventure may acquire the other belonging to its class.
To change the job if the player send the NPC and competent to carry out this exchange.
The Magic and Techniques
A major focus of the project are the spells and techniques for the fact interact much with the role play. A large majority of them is strategic and requires a little caution to be used because it can have great effect if used at the time and place.
Several systems focus spells and also the game on Party, forcing further the relationship between players.
For more information go to our orkut community or forum
Sorry for my google english!