[Germany] Evolunia 10.98. BETA ONGOING

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Evolunia

Evolunia

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some small patch that i did a few days ago:

-Uber exori gran no longer hits players if you got safe mode on.
-Added a new Task NPC inside the 650 area, it gives attribute points & good exp rewards for players in that level, the tasks are mostly about exploring some new areas.
-Fixed a bug with the Toxic Mage boss.
-Some map bugs fixed.
-Decreased health/damage of some level 650 quest monsters.
-Monsters inside the 750+ quests will now spawn slower.
-Giga Spider now has a tiny chance to spawn together with an Omega Spider (it's a new boss and if it happens, it's automatically broadcasted and the omega spider boss gives attribute points and some really strong equipment)


will be some more small patch this weekend! very happy with how server is going right now, online for over 4 months with still lots of players!
 

Snurq

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Whoa, I love the feeling its still keep going well, and lots of players enjoys it :) Keep doing updates! Greeting's from one of first players, Snurq :)
 

joncis

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no updates = online 98...
one new update = online 201...
Weird... maybe you should put on more updates?
 
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Evolunia

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Whoa, I love the feeling its still keep going well, and lots of players enjoys it :) Keep doing updates! Greeting's from one of first players, Snurq :)
yeah i'm kinda surprised too, didn't expect it to go so well! and updates will keep happening 😉
and for those wondering when next update is, it should be on monday was gonna make it this weekend but currently travelling
 
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timpa93

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The OT and the website is currently down. What happened? Is there any reset soon maybe or whats happening? It feels like the OT need more new players aswell.
 
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Evolunia

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last night everyone lost conncetion to the server for some reason (idk why) thought it was some maintenance from our server provider, but it wasn't.
I then tried rebooting the server via our providers interface,, and it has been stuck at trying to restart itself for 10+ hours now, and every other button is unusable because it's trying to restart. So server stopped responding for everyone for some reason, and now I can't even restart it because of some error on the hosting providers site. I had this server provider for around 8 months and tehre never was any issues,, but i guess I will have to change it in the future.

I also called their support last night and just now when i woke up,, but the support that's available on weekends only help different type of servers, and seems there's nothing that they can do to help either,, and the people that can help will be available on monday again. i've tried a lot and there seems to be nothing that I can do to fix it myself, so i think we will just have to wait :/

i will redirect the url for now to this post,, so people can see this info. i will also put the discord here so people can talk to eachother when the game in unavailable.


another edit;;
i installed their command-line tool, and with that tool it tells me that the server is "locked"
soo, from googling it seems like they lock servers that get ddosed and such, which is very poor. i will most likely change to ovh in the future
but some other weird things, they are supposed to send emails if such a thing occurs but i haven't gotten any information at all =_=
so that's very bad, i will definitely change hosting provider in the future
 
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Cornwallis

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Thank you for keeping in touch, best it I've played in years!
 

Chudy1231

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When the server starts more or less and I think that no restart will be
 
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Evolunia

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It will be online on monday again as normal. All characters will be kept ofcourse, I'll try to make some small updates & maybe some event because of the downtime. (about reset; it will happen when beta ends, and there's still much stuff I wanna add before this happens)
 
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Evolunia

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well, got access to the server again so server is back online and running again, will be doing a update tomorrow and possibly some event
gonna sleep now!
 
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Evolunia

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Today I made a small update, one of the changes was that players under level 600 gets +20% extra experience gained now, so if you haven't tried the server, now is a good time to give it a try! I'm also very happy to see how positive everyone was during the server's downtime, and to see everyone coming back! We also added another gamemaster today, so there should be more active support ingame now too.

-Players under level 600 now have +20% extra experience gain.
-Lowered the amount of experience that you lose on death by around 20%.
-Lowered PvP damage with around 5%~ for all vocations.
-Lowered the damage reduction from might rings & stone skins.
-Removed the extra damage sorcerers had against targets with manashield. (now sorcs will deal roughly 10% less damage in pvp against players that have manashield)
-Magic walls & wild growths now require level 100+.
-Pannier backpack (toxic mage boss drop) now properly shows the attributes that it has (10% healing bonus and 2% damage reduction).
-The wiki has been updated, but there's still some things missing.
-Added a new quest inside the 750+ zone.

-Added a new quest inside the 350+ zone (made by Henkiie).

Some more changes will be coming this weekend.
 
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Evolunia

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Today we made a small patch, here are the infos:

-Added more missions to NPC Madcap. As a result of this, there's some new areas to explore.
-You no longer deal damage to players inside the same guild as you, even when you have the PvP "hand" enabled. If you want to be able to attack your guildmates, then you can type !atkguild (the player that typed it can then attack people in his guild).
-You can now see a players speed & atk speed when you look at them.
-If someone has casted a magic wall or a magic field, you can now see who casted it.
-Videos of all 1-350 quests has been added to the wiki (by nefinoo).
-Added a new 750+ quest.
-Added a new 750+ spawn.
-Lowered difficulty of some 500+ quests.
-You can now equip items with hotkeys.
-Some map bugs were fixed.
-Vice leaders of guilds can now broadcast to the entire guild with the !bg command.
-Houses with inactive owners should now properly get cleaned everyday again.
-Added some extra information ingame for new players (stuff new people often asked questions about, like where do you get glooth bandit contract, how do I complete 200+ potion quest)
-You can now buy a new outfit on the website store. Remember that supporting the server is a great way for you to help us out, with the money we earn from the shop we can advertise the server better, we can get more people to help develop the server and it allows us to put more time into the server.
-Also had a critical bug with this patch, but it was fixed when I returned, and people that abused it were rollbacked. That's my bad, but it didn't have such a big impact, I will try my best to detect such things in the future.
 
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Evolunia

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today we finally added our dungeon system! its very inspired from server "ascalon", dungeons are a small teambased activity which you can enter 3 times everyday. inside the dungeon you will fight monsters that are scaled to the partys average level, they should be both rewarding and hard enough for all kinds of player levels. there's also a random chance for a boss to spawn in every dungeon, the rewards from dungeons are: experience, tokens, outfits, mounts and some unique items! currently there's 2 dungeons, one for level 350+ and one for levels 650+. there'll be much more different type of dungeons and more fun systems in dungeons in the future!


we also changed how the depot & shops looked, and added a new spawn, all which were made by GM Henkiie!
 
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Evolunia

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bumping!
last weeks patch:
-Fixed some bugs with looking on creatures, healing increase was displayed twice, now it's displayed once. You couldn't look at players standing in fire fields and such, now you can.
-Added a new Event Boss (Gigantic Eyeball) there'll be more of them in the future.
-You can now buy the elven outfit at the dungeon token levers.
-When you look at a quest teleport now, it will tell you if you have already completed the quest. You will also get a message if you enter a quest that you have already completed. Example: "13:14 You've been teleported to the boots of haste quest, you've already completed this quest!"
-When you look at the magic dungeon elixir now, it will tell you how many of them you have used.
-Added a new dungeon, undead, for players above level 750. Contains some new items, has a higher amount of monsters inside it, and the monsters are a bit higher level then the average party members level, so it's abit more rewarding in terms of experience compared to other dungeons.
-Fixed the dungeon clock timer, now it properly countdowns to the right time when the dungeon charges are reset.
-Added a new spawn inside the 650+ area, Vengeful Grims, made by Henkiie!
-Added a spells page on the wiki, it contains GIFs of all our custom spells, made by Nefinoo!
-Added a new spawn inside the 750+ area, Fierce Huntresses.

-NPC Grizzly now has a tasks for Demonic Knights and Fierce Huntresses.
-Enabled the system that prevents you from attacking your guildmates again, if you want to attack them then you can use the command !atkguild.
-Added a command that only makes you able to attack players that are over half your level. So if you're level 800, you can only attack players above level 400 if you have used this command. The command is !atkhighlvl.

this weekend there was going to be a patch, but i had to travel some and haven't had enough time to make a proper patch, so it's going to have to wait till next week :/

but anyways! last weeks our server has been very popular, we've had record number of players since 4~ months back and our new GM Henkiie has been very helpful!
 
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Evolunia

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Patch notes from yesterday:
@@@@@@@@
-Players above level 950 now gain 35% less experience from pvp kills. (this was added around 1 week ago)
-You can now buy a new item at the dungeon token levers. (it summons a new boss, when the item is used it will automatically be broadcasted ingame of which player spawned it and where it spawned)
-There's now a PvP Arena located inside the city (in there you don't gain skulls, you don't lose anything on death), it can be accessed next to the raid area (west from temple).
-Improved some spawns for lower levelled players, it was difficult to complete some of the earlier tasks because some spawns were too small. We have added a couple of new areas to some spawns, like demons, medusas, deepling elites. We have also improved the spawn rate and amount of monsters in some of the early spawns.
-The teleport pads inside the corym and rotworms spawns are now located inside protection zones so that pz locked players can no longer make use of them. We also added another floor to the rotworm spawn.
-Fixed a bug that made it possible to shoot magic walls and wild growths at the same time.
-Fixed a bug that prevented you from pushing creatures while you were attacking something.
-Added a new zone in the teleport room, it's for players above level 900, it contains 4 new spawns and 2 new quests.



-Monsters inside dungeons now give slightly more experience.
-Changed exp scaling at really high levels, before at level 1400+ you started to gain 70% less experience from monsters, now it's 45% less and will go up to 70% less at level 1600. (added yesterday)
@@@@@@@@@

This week there'll most likely be somekind of daily quest system added, my idea is to make the server choose a random quest, could be picked out of all high levels quests (500+) and during that day, the quest that was chosen will be much harder, and contain some extra rewards! I recommend people that haven't yet tried the server to check it out, server has been very popular recently and the server is very easy to start and to have some quick fun!
 
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