The server has potential, but at the moment the server gets bored quite fast. Despite it not being that exciting I do want to come back every now and then. Unlike other servers to which I got a little addictive in the past is that I can't play here non-stop for many hours since I just get too bored.
The main reason for the boredom is that there are little changes for the players. You start at level 8 with a few spells and you won't get any new spell till level 50 which is a huge bummer for me since the way you hunt doesn't change at all.
There are only a few hunting places and you will be stuck there for quite some time since you won't be able to go t more dangerous monsters without quite a team, which isn't ideal either (more about that later). Not getting new spells plays a part in this. New spells are often a power boost that allows you to hunt something easier or allows you to go to the 'next' hunting area. Right now it takes you quite some hours of grinding at a small spawn with weak monsters that respawn very fast.
If you manage to kill more difficult monsters you will most likely die by the backspawn and if you do you loses quite some exp and skills which makes it take longer till you can hunt somewhere else.
You could hunt those more difficult monsters in a team, but the chance of getting a mini boss is much bigger than. With a nice team you will be fighting mini bosses almost non-stop which is good for the loot, but you are kinda fighting 3 monsters at the same time plus the non-mini boss monster which makes it much harder. Quest are already hard, but when almost every monster you kill becomes a mini boss and when some mini bosses die it becomes an other mini boss it's really hard. I would suggest not to increase the chance on a mini boss when hunting in a party but increasing the drop chance instead.
What I also miss is a story line or quests where you have to solve something. Right now there are only a few quests which are just run into the spawn, kill the mobs, open the chest or kill the boss quests. Only difference with other quests like those are that these are really due to a lot of monsters and/or the problem of fighting mini bosses non-stop.
I also wonder how vocations that focus on massive AoE damage will be useful in teams later on since they will most likely kill there own team members. I especially wonder this since spike traps paralyses team members, even on levels where pvp protection is on. This can really mess things up for your team mates.