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Update: Added Question 9 - (12/02/2017, 10:33pm)
Titan Kingdoms, as it's been aptly named, is almost finished with it's core mechanics, and wants to start work on content decisions. Feel free to ask questions regarding each question as they relate to our server, however this isn't only for us! I'm sure this will turn into a good resource for other developers as well.
We realize that a good 90% of the playerbase will never see this thread, and of those that see the thread, only about 20-30% will post their opinions, but hopefully we will get some extra insight from some who would normally lurk in the shadows.
Have fun, and thanks for your responses.
If you have any questions or want to discuss the options further, or if you want to create an option C, feel free to post below, and I'll update this first post accordingly.
(1) Would you rather..
Be part of the creation of a server..
or
Simply play the server?
(2) Would you rather..
Lot's of quests, with lore and exploration being the forefront of activity..
or
Hunt creatures, collect loot, and become the most powerful/richest player on a given server?
(3) Would you rather..
Have multiple options to level up..
or
Have hunting creatures as the primary or only option to level up?
(4) Would you rather..
Would you like to have a level cap..
or
Not?
(5) Would you rather..
Have a place to view all updates..
or
Be surprised and pleased if you find something new?
(6) Would you rather..
Wait to hear about a server until it's fully ready to launch..
or
Be there for the development of a server from Alpha -> Beta -> Launch
(7) Would you rather..
Have a multitude of unique puzzles..
or
No puzzles please.
(8) Would you rather..
Standard boss monsters like regular tibia (higher hp / higher attack value)...
or
Unique boss fights, and/or a new mechanic for each boss type creature.
(9) Would you rather..
Have vocations to predetermine your spells/weapons/role in a team..
or
Have only one vocation capable of using any type of weapon/spell, but with unique limitations, such as a spell limit?
Armor/Weapons
How would you want to obtain them?
Would you rather..
Loot items like normal..
or
Or loot creature products, and have a blacksmith craft your gear?
Along with the blacksmith system..
Would you rather..
Only creature products to get gear..
or
Weapon/armor tier system. (Create Tier 1 armor, use Tier 1 armor to create Tier 2 armor, et cetera.)
Gotta head home, but that's some questions for now.
Titan Kingdoms, as it's been aptly named, is almost finished with it's core mechanics, and wants to start work on content decisions. Feel free to ask questions regarding each question as they relate to our server, however this isn't only for us! I'm sure this will turn into a good resource for other developers as well.
We realize that a good 90% of the playerbase will never see this thread, and of those that see the thread, only about 20-30% will post their opinions, but hopefully we will get some extra insight from some who would normally lurk in the shadows.
Have fun, and thanks for your responses.
If you have any questions or want to discuss the options further, or if you want to create an option C, feel free to post below, and I'll update this first post accordingly.
(1) Would you rather..
Be part of the creation of a server..
or
Simply play the server?
(2) Would you rather..
Lot's of quests, with lore and exploration being the forefront of activity..
or
Hunt creatures, collect loot, and become the most powerful/richest player on a given server?
(3) Would you rather..
Have multiple options to level up..
or
Have hunting creatures as the primary or only option to level up?
(4) Would you rather..
Would you like to have a level cap..
or
Not?
(5) Would you rather..
Have a place to view all updates..
or
Be surprised and pleased if you find something new?
(6) Would you rather..
Wait to hear about a server until it's fully ready to launch..
or
Be there for the development of a server from Alpha -> Beta -> Launch
(7) Would you rather..
Have a multitude of unique puzzles..
or
No puzzles please.
(8) Would you rather..
Standard boss monsters like regular tibia (higher hp / higher attack value)...
or
Unique boss fights, and/or a new mechanic for each boss type creature.
(9) Would you rather..
Have vocations to predetermine your spells/weapons/role in a team..
or
Have only one vocation capable of using any type of weapon/spell, but with unique limitations, such as a spell limit?
Armor/Weapons
How would you want to obtain them?
Would you rather..
Loot items like normal..
or
Or loot creature products, and have a blacksmith craft your gear?
Along with the blacksmith system..
Would you rather..
Only creature products to get gear..
or
Weapon/armor tier system. (Create Tier 1 armor, use Tier 1 armor to create Tier 2 armor, et cetera.)
Gotta head home, but that's some questions for now.
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