All us Admin's are still debating everything about the Bounty Hunter Update.
Here is my Opinion:
Personally, I love deathloss. It is the almost the sole reason tibia is such a great game.
It is SUPPOSED to be a terrible thing when you die, and you are supposed to avoid it at all costs.
You should also be rewarded for doing good in PvP, but you should be punished for mass random killings.
- Dropping your backpack isn't that bad: potions, shovel, rope, and loot can all be replaced.
- Dropping Equipment is worse, but with T1 items being easier to get now, even if you lost an item it would be pretty easy to replace it.
If you die by monsters we think you should lose LESS experience and Personally I'd say No Loot.
If you die by Players you should lose MORE experience and some loot.
We will probably start with really low Values on item drop and we can raise it if it feels too low.
I was also thinking about adding in a Revenge Kill Bonus. Where if you killed someone that killed you within a certain time you'd get a higher chance of getting loot.
What do you guys think?
I personally think that when you die to monsters, you should lose loot as well, and the EXP loss shouldn't be different between monsters and players.
You should always drop your backpack when you die, regardless of circumstances. (outside of AOLs, and etc).
You should also be able to drop more of your equipment pieces when you die in PVP, and also based on how many frags you got.
Skulls should be removed, because all a red skull does is tell the whole server that you will drop all your stuff when you die. If you want to find out how many frags someone has, you will have to visit the bounty hunter npcs in the game.
Bounty Hunters will keep a list of how many frags players in the game world have.
There will be different "outlaw" levels, and only the most notorious killers will be listed free of cost, but for a cost of gold you can look up any player in the game, or ask the npc to tell you about the "small fry" criminals.
Players will also be able to put bounty's on other players heads, and the "pay out" will be given to the person who brings back proof of that players death.
Killing notorious killers will also give pay out as well ,and reward you with bounty hunter points, which be turned in for various rewards (think outfits, and addons, and other interesting things).
Players can also visit the bounty hunter npcs to pay them off to get their frags taken away. The more notorious of a killer you are, the higher the cost to remove a frag. This also puts in an element of "counter play" to the frag system, so someone is never -forced- to just wait out their frags.
Because of how the bounty hunter system works, frag times will last a bit longer, but a player will never be banned for the amount of frags they have.
On revenge killing, I think the player should have 24 hours from the time they die to get "revenge" on who killed them. Revenge killing will always result with at least one piece of equipment dropped.
This post turned out to be a lot more serious then expected, but I also wanted to say I believe when a player dies, they should have to go on a soul journeying experience in the nether realm, before they can go back to the land of the living. This is so the player can re-piece their soul back together, and figure out how they can take better care of their life next time. Also, if a player dies too many dies within a short period of time, they will be unable to re-piece their soul back together, and will be unable to return to the land of the living.
ONE of these suggestions should be taken with a grain of salt.. it's up to you guys to figure out which one.