Togu
Advanced OT User
Now we have NaruTibia, PokéTibia, DragonBall Tibia...
I was thinking this days in making Tibia a little bit different. I never liked the training system of it, why do we have to train for hours? The game is already very repetitive just leveling, we dont want to train.
The skill by points system is so much better in RPG games. But it don't work so well because every knight will have a build full hp + full one melee + full def, every paladin will be full distance and every sorcerer/druid will be full magic level build.
So... What's the solution? Make it like Dark Souls (and other RPG games), where you have vitality, strenght, dexterity, endurance, resistance, intelligence and faith.
For Tibia, it would be like:
vitality (+ hp)
strenght (+ physical damage)
dexterity (+ char speed, + distance damage?)
endurance (+ cap, + def)
resistance (+ def, + magic resistance)
intelligence (+ attack spells)
faith (+ support spells)
And the concept of vocation would no longer exist (everybody would start just as a normal human, making your build the way that you want).
So here I am to ask the OTLand community, is this a good idea?
Is there someone here that would like to engage that project with me?
What tips do you have to give to me if I want to make these changes?
Where should I start?
Do I have to make changes in the client sourcecode too?
I'm using TFS 1.1 with this skill points system but I don't really know what to do in the sources. I was thinking in changing the formula of the attacks and I think it is in weapons.cpp (not sure), but I'm not sure if I should start from it. I know I'll have to change maaaany things in maaany modules of the entire system.
Give me your feedback.
I was thinking this days in making Tibia a little bit different. I never liked the training system of it, why do we have to train for hours? The game is already very repetitive just leveling, we dont want to train.
The skill by points system is so much better in RPG games. But it don't work so well because every knight will have a build full hp + full one melee + full def, every paladin will be full distance and every sorcerer/druid will be full magic level build.
So... What's the solution? Make it like Dark Souls (and other RPG games), where you have vitality, strenght, dexterity, endurance, resistance, intelligence and faith.
For Tibia, it would be like:
vitality (+ hp)
strenght (+ physical damage)
dexterity (+ char speed, + distance damage?)
endurance (+ cap, + def)
resistance (+ def, + magic resistance)
intelligence (+ attack spells)
faith (+ support spells)
And the concept of vocation would no longer exist (everybody would start just as a normal human, making your build the way that you want).
So here I am to ask the OTLand community, is this a good idea?
Is there someone here that would like to engage that project with me?
What tips do you have to give to me if I want to make these changes?
Where should I start?
Do I have to make changes in the client sourcecode too?
I'm using TFS 1.1 with this skill points system but I don't really know what to do in the sources. I was thinking in changing the formula of the attacks and I think it is in weapons.cpp (not sure), but I'm not sure if I should start from it. I know I'll have to change maaaany things in maaany modules of the entire system.
Give me your feedback.