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Real Tibia's Winter Update 2012

Would you like this update to be implemented on ShadowCores?


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    14

Artpop

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I wanted to let you know what's going on for this year's winter update and ask you a few questions.

This are some of the new features that Tibia will get:

1) New Law of Speed:

The speed of all living (and undead) beings in Tibia, humans and monsters alike, will change. Of course, we have summed up the scientific theory for our readers:
Characters will still get faster with every level-up but the increase rate per level will be curbed. The new speed formula will follow a logarithmic pattern of growth instead of a linear one. As we are not a scientific magazine, though, we do not want to get too technical here. This new formula will also have the effect that characters below level 175 will walk faster than they currently do while characters above this level will be somewhat slower. We asked scientists to provide us with some examples for our readers: A level 30 will be about 25% faster than now, and a level 100 will be about 13% faster. A level 200 will be about 4% slower than now, and a level 300 will be about 17% slower. Please note, though, that the formula is still subject to change!


2) New Hydra (and other creatures) spawns:

After the PHG (Port Hope Gazette) published news about a higher activity of hydras in the dungeons of Tiquanda and other creatures under the city of apes - Banuta, the TNA is now receiving similar reports from several correspondents in Edron, Yalahar, and the Dwarven Empire. It remains to be seen if further reports about a higher monster activity will arrive within the next days. The spokesman for foreign affairs recommends adventurers to be careful while hunting: "We advise all brave adventurers to watch out for higher monster activities.

3) Demon Outfits:

outfit_demon_small.jpg


Finally, at the end of the year, we are proud to present the newest creation of our famous fashion designers: The brandnew, shiny and evil-looking DEMON OUTFIT. Made out of the remains of demons, this outfit will help to spread fear and terror among your enemies. Set yourself apart from others. Prove that you are worthy to wear the full dress: Finish the Annihilator Quest, the Demon Helmet Quest, and the Demon Oak Quest and get your own Demon Outfit now!

4) New rule in "Health Regeneration":

Health will be restored more quickly! However, the improved health regeneration will only take effect if hit points fall below 150, if you are not hungry, if you are not inside a protection zone, and if you do not have a logout block. Also, it will only work until you have reached 150 hit points again. So regeneration above this point will continue to work as before.

5) Monsters won't attack other monsters anymore:

According to the journal of a dead explorer, evil forces have agreed to settle their differences so all monsters have stopped harming each other with their attacks. In addition, monsters with summons will not damage their own summons anymore. We expect some challenges to get tougher due to this cunning move, so be prepared when heading out on adventures!

6) Revamp of Venore:

venore01.png


venore07.png


Venore, one of the oldest Tibian cities will get a major graphical overhaul. New furniture based on the city new theme will be added.
The swamps south and east of the city will also get revamped and crossing it will be made easier and more interesting. The Goblin Merchant Quest, containing 6 daily tasks plus 3 Production Site tasks which can also be done by Free Account players, will be added to the area. These tasks are aimed at low leveled characters but can still be done at higher levels.

Two new caves were added. The Venore Salamander Cave contains Swamplings, Salamanders, Marsh Stalkers, and Emerald Damselflys can be found near the south entrance of Venore.

The Venore Corym Cave contains Little Corym Charlatans, Corym Charlatans, Corym Skirmishers, and Corym Vanguard and can be found in the swamp east of Venore.


7) Expansion of Kazordoon mines and ore wagon system:

The dwarven city of Kazordoon is much more accessible. A new lorry system has been added to transport players to a new Flying Carpet and two areas outside of The Big Old One. In addition, there are 2 additional NPCs who sell ore wagon tickets: Gewen and Lukosch.
All of the Dwarf Mines have been revamped slightly. They now have muddy floor textures and wall lamps, and walls have been adjusted. The Lost now inhabit the depths of 4 of the 7 mines. A mine has been extended to include a massive tunnel with corym and dragons which can also be accessed from the Carlin sewers. Also, the city mine has been extended to include a section with Giant Spiders, Wyverns, Earth Elementals and Drill Worms.

The mines received Signs with names, to make it easier to point to one of them when talking about the mines.


8) New Creatures:

Corym Skirmisher
Corym_Skirmisher.gif

Corym Vanguard
Corym_Vanguard.gif

Drillworm
Drillworm.gif

Emerald Damselfly
Emerald_Damselfly.gif

Lost Basher
Lost_Basher.gif

Lost Husher
Lost_Husher.gif

Lost Thrower
Lost_Thrower.gif

Marsh Stalker
Marsh_Stalker.gif

Pigeon
Pigeon.gif

Salamander
Salamander.gif

Swampling
Swampling.gif

Water Buffalo
Water_Buffalo.gif


And probably more!

What do you think about it? Would you like to see it in ShadowCores? Why?
 
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