After you've read this please vote in order for us to decide which system to use
Me (Erox) and my friend Yngwie has togheter come up with this server. We were both boored of all the servers out there which has no feeling for the gameplay itself. We are both oldschool players as myself ive played tibia for 10 years and played ot since the very first ot server came out for years ago ! Yngwie has also played tibia for 10 years and ot since the very first ot server aswell.
The idea about this OT
Our idea is to create an ot which will last for a long time and which will be fun to play for everyone. There are some certain aspects which has to be taken up in order to succeed with this idea.
*Damage System
We have not yet decided which one to use. But one thing is for sure.. We will not create another Narozia or wofb server. This damage system will be exaktly as the real tibias damage system works. The 2 systems that were thinking about is
In order to implent the old system we have to change a lot of things to make it balanced. We have to remove and add spells like exura vita, the old uh rune to work as it once did. We have to remove the 3x on the sd runes and remove ALL new spells such as avalance runes, druids ue spells, exevo mas san etc..
We would still keep tibia as it is now with its new quests items and such. Only different is the damage system ! Also we have to change the weakness shit that monsters have: Sd for an example wont be any death damage since Death damage never existed on old tibia. It will simply be physical attack which works on most monsters.
Changing to the old damage system will create a lot of problem but also a lot of new and fun features.
- Guild wars will be more fun, knights can no longer die by a few number of low lvled mages. The vocations will be more balanced and in general more fun to play.
- Mages can no longer carrie 1000000x of sd runes since there will be only one charge on the sd rune. And this on the other half creates a new amazing feature. Let us introduce the cap system, A system which CIP removed a long time ago. Mages will now have to consider their hunting and pking trips. You can no longer carrie great mana potions which has a very little cap considering the mana amount that you get. Sd runes will be heaver since you gotta carrie 3 bps and 60 sd runes instead of 1 bp and 20 sd runes. This will balance the vocations even more since nowdays mages doesnt care or need the cap. And cap simply dont matters anymore.
- Healing eachother will be MUCH easier as it has been for years and years. No longer you need to carrie ultimate healing potions as a knight which costs a fortune. Uhs can be used by any vocation which will trigger an new effect. The one that most people has allready forgotten. "THE ART OF WAR!" Look at any guild war cam out there today. All they do is hold their fucking sd buttom as they see his hp slowly go down without any tactic or combo. With the old damage system you were able to heal your team mates which made it harder for the other team to kill them. So for the other team to kill a dude you need SKILLS and TACTIC. You will now have to count comboes in order to kill him which will make the gameplay WAY FUNNIER and tibia will be more skills than random sding.
- Mages healed 300 with mp~ and knights around 600-700~ This means that mages can stand for ever and drink mfs without the mana going down rappidly. And when his mana is out the sd dmg is so low so if he just spamm mana fluid + exura gran he will be able to withstand a lot of dmg. Knights hp doesnt matter anymore since he can never heal it up and levels are pretty much useless. This will result in a BOORING GAMEPLAY where you no longer waits for thoose levels to come, you will no longer get happier each level you got since it somply doesnt matter anymore.
Disadvantages
- New players and noobs/newbies will whine and get mad cause they die all the time by people who have played this game for longer than they ever will play this game. They want to be just as good as somone who played tibia for 8 years even tho they just played for 5 months. This will result in a lower amount of people online since 90% of the tibian players today are low skilled noobies. We also know that certain countries got less skills and playing Intelligent than other countries. They are some of the least skilled players and therfor we have to think about them aswell so they can play the game to. But ofc this will suck for the experienced and skilled players.
Disavantages with the new system
- The vocations are unbalanced and knights are pretty much the most useless vocation today. The only reasons that we still see a knight ingame today is cause they are botted. the vocations are so unbalanced
- Money are no problems as everything is so cheap and powerful that you will never have a problem with cash
- THe new spells allows people to hunt monsters in a way that has never been possible. They can now use AOE spells to gain a huge amount of exp in a low time.
- THe new haste spells allows knights and paladins to chase mages on a battle field. Lets face it mages were born with the spell "Utani gran hur" for ONE REASON. THey were weak and needed to flee from the strong invincible knights and paladins to recharge their mana. Now mages stand no chance against paladins or knights.
We have not yet decided which system we want to use. Both me and Yngwie likes the old system more since it brings tibia out! A simple word to describe the gameplay is "Only the strongest will survive". Newbies/noobs will have a harder time surviving than with the new system. THis will also trigger more, funnier wars than ever. More comboes will be needed, tactits and skills.
The new system is 100% for noobs/newbies so they can play the game aswell.
So therfor we want to ask you guys what you guys think. Which system would you prefer?
Old system
or
New system?
The experience,loot and skill rates?
We havn't decided yet which exp rates to use. But we do not like players running around as level 300. Its simply unrealistic and overpowered and boored. You will have no challange to look forward to. INQ quests, POI Quests and similar quests will no longer be a challance and you will have all the best items with no goal left to achieve.
With a lower exp rate so your level will be around 100-200 will make the gameplay funnier. You will have more goals, youre lvling cause you want to complete INQ quest in order to get that sword. You want to lvl so you can block POI quest so you can get thoose softies to hunt with. The wars will be funnier, you will STILL have that lust to play and lvl.
With the old system were thinking to keep players around 100-150 and thoose who REALLY pg can reach 200.
With the new system were planning to keep it between 100-200 and thoose who pg can become higher than 200. Ofcourse anyone can reach 300. But it will not take a week or a month... IT will take some fucking time.
Magic rate?
If you keep it around 5x that doesnt mean you will get magic lvl 50 5 times faster than real tibia. you will probably get magic level 50 around 50-100x faster than rl tibia. Its pretty simple if you think about it. YOu lvl faster, you are richer and can spend more on mana. You waste more mana and everything.
Were thinking something around 2-3x mlvl. If we keep it mlvl 2 then mlvl 80 will be kinda hard but still not to hard to get. mlvl 100 will be nearly impossible which we like since tibia was never ment to have mages with higher than mlvl 70 or something.
Trainers?
We are not sure about skills yet either.
Having trainers on a server will bring more players and therfor the server will be more popular. But then the most people will have such high skills that you have to lower it. But then people who does not bot will have such low skills that they think its booring. So IF we add training monks we will make the skills go up like 300% slower than it normally would or something. In order to keep the server popular as long as well as balanced.
DONATIONS???!??
We all know how much donations will destroy the gameplay. We all know how much we hate somone being able to hunt on another island with 10000x spawns with no enemies to disturb him. Or a knight who simply wont die cause of donation boots and shit.
We want to keep the server balanced and donations will not affect the game play. Our ideas about donations are items such as mpa,demon helmet, INQ weapons, soft boots and all items which can be gotten by ANY OTHER PLAYER except from donations. Here are some stuffs were gonna add
How much is completed on the ot? will it be up soon?
Yngwie which is one of the best programmers out there has worked on this ot for over an year. The server is allmost 100% complete. We can easily put up the server today and run it as a normal ot out there. BUt what we want to do first is to decide everything. TO decide the exp rates, which system to use and such. And since BOTH me and YNgwie cares about YOU and what you want. We always ask the people before we make ANY change at all. CAuse we do not want to end up as CIPSOFT which does not care about the people only money. So the server will probably come up pretty soon in 1-3 weeks perhaps.
So please everyone tell us what you like. WHat you want in an ot. Tell us what you think about our ideas and the donation system, the damage system and everything. We will listen to YOU!!!!! This will not be "Just another ot"
Me (Erox) and my friend Yngwie has togheter come up with this server. We were both boored of all the servers out there which has no feeling for the gameplay itself. We are both oldschool players as myself ive played tibia for 10 years and played ot since the very first ot server came out for years ago ! Yngwie has also played tibia for 10 years and ot since the very first ot server aswell.
The idea about this OT
Our idea is to create an ot which will last for a long time and which will be fun to play for everyone. There are some certain aspects which has to be taken up in order to succeed with this idea.
[*]Damage System
[*]Donations
[*]Monsters
[*]Quests
[*]Items
*Damage System
We have not yet decided which one to use. But one thing is for sure.. We will not create another Narozia or wofb server. This damage system will be exaktly as the real tibias damage system works. The 2 systems that were thinking about is
[*]Old damage system (old sd dmg, uh runes etc...)
[*]New system (the new lower sd dmg system along with its healing and such)
In order to implent the old system we have to change a lot of things to make it balanced. We have to remove and add spells like exura vita, the old uh rune to work as it once did. We have to remove the 3x on the sd runes and remove ALL new spells such as avalance runes, druids ue spells, exevo mas san etc..
We would still keep tibia as it is now with its new quests items and such. Only different is the damage system ! Also we have to change the weakness shit that monsters have: Sd for an example wont be any death damage since Death damage never existed on old tibia. It will simply be physical attack which works on most monsters.
Changing to the old damage system will create a lot of problem but also a lot of new and fun features.
- Guild wars will be more fun, knights can no longer die by a few number of low lvled mages. The vocations will be more balanced and in general more fun to play.
- Mages can no longer carrie 1000000x of sd runes since there will be only one charge on the sd rune. And this on the other half creates a new amazing feature. Let us introduce the cap system, A system which CIP removed a long time ago. Mages will now have to consider their hunting and pking trips. You can no longer carrie great mana potions which has a very little cap considering the mana amount that you get. Sd runes will be heaver since you gotta carrie 3 bps and 60 sd runes instead of 1 bp and 20 sd runes. This will balance the vocations even more since nowdays mages doesnt care or need the cap. And cap simply dont matters anymore.
- Healing eachother will be MUCH easier as it has been for years and years. No longer you need to carrie ultimate healing potions as a knight which costs a fortune. Uhs can be used by any vocation which will trigger an new effect. The one that most people has allready forgotten. "THE ART OF WAR!" Look at any guild war cam out there today. All they do is hold their fucking sd buttom as they see his hp slowly go down without any tactic or combo. With the old damage system you were able to heal your team mates which made it harder for the other team to kill them. So for the other team to kill a dude you need SKILLS and TACTIC. You will now have to count comboes in order to kill him which will make the gameplay WAY FUNNIER and tibia will be more skills than random sding.
- Mages healed 300 with mp~ and knights around 600-700~ This means that mages can stand for ever and drink mfs without the mana going down rappidly. And when his mana is out the sd dmg is so low so if he just spamm mana fluid + exura gran he will be able to withstand a lot of dmg. Knights hp doesnt matter anymore since he can never heal it up and levels are pretty much useless. This will result in a BOORING GAMEPLAY where you no longer waits for thoose levels to come, you will no longer get happier each level you got since it somply doesnt matter anymore.
Disadvantages
- New players and noobs/newbies will whine and get mad cause they die all the time by people who have played this game for longer than they ever will play this game. They want to be just as good as somone who played tibia for 8 years even tho they just played for 5 months. This will result in a lower amount of people online since 90% of the tibian players today are low skilled noobies. We also know that certain countries got less skills and playing Intelligent than other countries. They are some of the least skilled players and therfor we have to think about them aswell so they can play the game to. But ofc this will suck for the experienced and skilled players.
Disavantages with the new system
- The vocations are unbalanced and knights are pretty much the most useless vocation today. The only reasons that we still see a knight ingame today is cause they are botted. the vocations are so unbalanced
- Money are no problems as everything is so cheap and powerful that you will never have a problem with cash
- THe new spells allows people to hunt monsters in a way that has never been possible. They can now use AOE spells to gain a huge amount of exp in a low time.
- THe new haste spells allows knights and paladins to chase mages on a battle field. Lets face it mages were born with the spell "Utani gran hur" for ONE REASON. THey were weak and needed to flee from the strong invincible knights and paladins to recharge their mana. Now mages stand no chance against paladins or knights.
We have not yet decided which system we want to use. Both me and Yngwie likes the old system more since it brings tibia out! A simple word to describe the gameplay is "Only the strongest will survive". Newbies/noobs will have a harder time surviving than with the new system. THis will also trigger more, funnier wars than ever. More comboes will be needed, tactits and skills.
The new system is 100% for noobs/newbies so they can play the game aswell.
So therfor we want to ask you guys what you guys think. Which system would you prefer?
Old system
or
New system?
The experience,loot and skill rates?
We havn't decided yet which exp rates to use. But we do not like players running around as level 300. Its simply unrealistic and overpowered and boored. You will have no challange to look forward to. INQ quests, POI Quests and similar quests will no longer be a challance and you will have all the best items with no goal left to achieve.
With a lower exp rate so your level will be around 100-200 will make the gameplay funnier. You will have more goals, youre lvling cause you want to complete INQ quest in order to get that sword. You want to lvl so you can block POI quest so you can get thoose softies to hunt with. The wars will be funnier, you will STILL have that lust to play and lvl.
With the old system were thinking to keep players around 100-150 and thoose who REALLY pg can reach 200.
With the new system were planning to keep it between 100-200 and thoose who pg can become higher than 200. Ofcourse anyone can reach 300. But it will not take a week or a month... IT will take some fucking time.
Magic rate?
If you keep it around 5x that doesnt mean you will get magic lvl 50 5 times faster than real tibia. you will probably get magic level 50 around 50-100x faster than rl tibia. Its pretty simple if you think about it. YOu lvl faster, you are richer and can spend more on mana. You waste more mana and everything.
Were thinking something around 2-3x mlvl. If we keep it mlvl 2 then mlvl 80 will be kinda hard but still not to hard to get. mlvl 100 will be nearly impossible which we like since tibia was never ment to have mages with higher than mlvl 70 or something.
Trainers?
We are not sure about skills yet either.
Having trainers on a server will bring more players and therfor the server will be more popular. But then the most people will have such high skills that you have to lower it. But then people who does not bot will have such low skills that they think its booring. So IF we add training monks we will make the skills go up like 300% slower than it normally would or something. In order to keep the server popular as long as well as balanced.
DONATIONS???!??
We all know how much donations will destroy the gameplay. We all know how much we hate somone being able to hunt on another island with 10000x spawns with no enemies to disturb him. Or a knight who simply wont die cause of donation boots and shit.
We want to keep the server balanced and donations will not affect the game play. Our ideas about donations are items such as mpa,demon helmet, INQ weapons, soft boots and all items which can be gotten by ANY OTHER PLAYER except from donations. Here are some stuffs were gonna add
- Items which ALL players without donations CAN GET such as Soft boots, INQ weapon, Anni stuffs etc..
- Not sure yet but perhaps donations in order to be able to buy houses?
- Sex Change
- Removing Red skull
- Addon Items
How much is completed on the ot? will it be up soon?
Yngwie which is one of the best programmers out there has worked on this ot for over an year. The server is allmost 100% complete. We can easily put up the server today and run it as a normal ot out there. BUt what we want to do first is to decide everything. TO decide the exp rates, which system to use and such. And since BOTH me and YNgwie cares about YOU and what you want. We always ask the people before we make ANY change at all. CAuse we do not want to end up as CIPSOFT which does not care about the people only money. So the server will probably come up pretty soon in 1-3 weeks perhaps.
So please everyone tell us what you like. WHat you want in an ot. Tell us what you think about our ideas and the donation system, the damage system and everything. We will listen to YOU!!!!! This will not be "Just another ot"
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