Flatlander
Species Developer
Hi Everyone,
I want to start a discussion about paying for video games.
I want to include Micro-Transactions, DLC/Seasons Passes, Expansion Packs, and Single-Payment.
First I want to explain my opinions on them:
Single Payment:
This used to be the only way to buy games. You paid to buy a CD or Disk. Took the game home from the store, and you played the game.
Pros:
Expansion Packs:
These were basically the first "DLC". Some online games generated a huge amount of players on the PC. So developers would offer expansions to the game to keep it alive and fresh. Players GLADLY bought these expansions because they offered new and exciting content to a game they already loved.
Pros:
Once the internet was fast, Developers found out they could release smaller Expansions, and customers only needed to pay for the things they wanted. No longer would customers be forced to buy a Single-Player Campaign if they only wanted Multiplayer content, or vice-versa.
Pros:
Micro-transactions are very small payments to help you advance in a game. It usually will skip a timer, give an extra life, or give you a chest/pack that includes random game items. These aren't always bad, unless they create a Pay 2 Win environment. Some games allow you to pay to progress. Meaning players are encouraged to pay money to "win". (Expecially bad in online games, where players would pay thousands of dollars to become a very powerful player)
Pros:
I want to start a discussion about paying for video games.
I want to include Micro-Transactions, DLC/Seasons Passes, Expansion Packs, and Single-Payment.
First I want to explain my opinions on them:
Single Payment:
This used to be the only way to buy games. You paid to buy a CD or Disk. Took the game home from the store, and you played the game.
Pros:
- Generates a lot of day 1 income (Then income slows to almost nothing)
- Guaranteed the Developer received money for their games most of the time.
- You received a Hard-Copy of the game you could re-sell if you wanted.
- Bad for online games that the Developers manage their own servers. (You need constant income to keep updating, patching, and hosting servers for a game)
- If your game broke, disk got scratched, or you lost your game, you'd have to buy a new one. (I believe I bought 4 copies of Starcraft, and 2 copies of Diablo II due to these issues)
Expansion Packs:
These were basically the first "DLC". Some online games generated a huge amount of players on the PC. So developers would offer expansions to the game to keep it alive and fresh. Players GLADLY bought these expansions because they offered new and exciting content to a game they already loved.
Pros:
- Offered new content to expand popular games.
- Generated additional income for developers to keep Online Games alive.
- Expansions were usually released years apart (There had to be enough content to be worth $20-$60 or no customer would buy it)
- Everything was packed in one, so for example, I don't play the Single-Player Campaign of Starcraft, but I am forced to pay for it because it is included with the expansion.
- Divided the Community. Players without the Expansion Pack would be "left behind" and unable to play with friends who bought the expansion pack.
Once the internet was fast, Developers found out they could release smaller Expansions, and customers only needed to pay for the things they wanted. No longer would customers be forced to buy a Single-Player Campaign if they only wanted Multiplayer content, or vice-versa.
Pros:
- Customers can pay for only the items they want.
- A lot of the time, you can play with others who have DLC, even if you haven't paid for it. (You do not have to own the DLC, to play WITH others that have the DLC most of the time)
- Developers get to see which items generate the most money, and focus on what their customers actually want. (If they design a cool outfit, and a new map, and everyone buys the outfit and ignores the map, they know to stop making maps and make more outfits)
- Some (VERY FEW) Developers abused DLC to try to get extra money for the same content.
- DLC quickly got a bad name for itself, and now any game with DLC is labeled as a "Cash Grab"
- Some DLC would not allow you to play with your friends (Most newer games fixed this issue).
Micro-transactions are very small payments to help you advance in a game. It usually will skip a timer, give an extra life, or give you a chest/pack that includes random game items. These aren't always bad, unless they create a Pay 2 Win environment. Some games allow you to pay to progress. Meaning players are encouraged to pay money to "win". (Expecially bad in online games, where players would pay thousands of dollars to become a very powerful player)
Pros:
- Constant income generated by players allowing developer to support their game as long as it is active.
- Players who have a lot of income, can pay as much as they want, to support the developer more. (Whales can generate a huge amount of income)
- Gameplay is often unfair. Since players who pay more money are generally stronger.
- Some players feel compelled to continue to pay for more power, often causing them to use money they shouldn't. (Almost like Gambling)